‘83 is a Cold-War-Gone-Hot, combined arms, first-person military shooter that pits two large platoons of players against each other in massive maps, fighting over a number of objectives that have a tangible impact on the battle as a whole when held by the victorious faction.


 
 

 

Team:

Antimatter Games

Roles:

Level Design, Whiteboxing, Terrain Sculpting, Playtesting

Ownership:

Various Points out of the nine on Woodpecker map

Tools:

Unreal 4, Photoshop


Level Designer


  • Developed immersive encounters on an existing open-world map consisting of nine objective points by iterating based on design documentation and feedback

  • Developed four cohesive but distinct area aesthetic to all for better player orientation and callouts through landscape sculpting, texturing, and foliage painting

  • Established subtle yet clear pathing and leading lines to improve player navigation and flow

  • Built a modular trench kit to be used with road splines for quick/easy implementation with terrain tools

  • Contributed to team workflow by documenting and sharing my pipeline with other level designers for creating forest areas