‘83 is a Cold-War-Gone-Hot, combined arms, first-person military shooter that pits two large platoons of players against each other in massive maps, fighting over a number of objectives that have a tangible impact on the battle as a whole when held by the victorious faction.
Team:
Antimatter Games
Roles:
Level Design, Whiteboxing, Terrain Sculpting, Playtesting
Ownership:
Various Points out of the nine on Woodpecker map
Tools:
Unreal 4, Photoshop
Level Designer
Developed immersive encounters on an existing open-world map consisting of nine objective points by iterating based on design documentation and feedback
Developed four cohesive but distinct area aesthetic to all for better player orientation and callouts through landscape sculpting, texturing, and foliage painting
Established subtle yet clear pathing and leading lines to improve player navigation and flow
Built a modular trench kit to be used with road splines for quick/easy implementation with terrain tools
Contributed to team workflow by documenting and sharing my pipeline with other level designers for creating forest areas